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Internet Message Format  |  1993-10-03  |  2KB

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  14.     id AA28445; Thu, 9 Sep 93 15:28:08 +0300
  15. From: mmmakela@cc.helsinki.fi (Mikko Makela)
  16. Message-Id: <9309091228.AA28445@plootu.helsinki.fi>
  17. Subject: Re: AMAL + plotting
  18. To: amos-list@access.digex.net
  19. Date: Thu, 9 Sep 1993 15:28:07 +0300 (EET DST)
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  24. Status: RO
  25.  
  26. Well, I used AMAL in my game Billiard Games to make ball (de)accelleration
  27. better than I managed without it. It was the "Move" command of AMAL,
  28. which made it to work, when used several times with different amount
  29. of steps for same length of movement. If somebody wants to take look 
  30. at that piece of code, I can mail it to him/her.
  31.  
  32. Mikko
  33.